Indie platform 'Punk Land' increases sales indicators after renewal
Punk Land is a detailed indie game system that indie video game manufacturers and also customers appreciate with each other. With the main renewal held in January this year, we have boosted the functionality of development devices and also apps, and also substantially enhances solutions such as promotion, procedure, and advertising, developing an atmosphere where the producers can focus only on advancement.
Super cat (CEO Kim Younger) introduced on the third that its indie game platform Punk land (AUCKLAND) has proceeded its sales as well as numerous solution indications given that its revival.
HAE Young-min, a group leader in the stage creation, stated, Given that the manufacturer, revival and also system sales are climbing, as well as the variety of general game users is continually increasing. We will interact as well as provide the ideal growth environment and also enjoyable video games.
In enhancement, the new RPG 'R.O.A', which was introduced by one-person indie developer, accomplished sales of 200 million won in 50 days of official solution, placing first in the preferred punk land and sales positions. ' R.O.A' is a game character that emphasizes the enjoyable of growth along with a solid worldview.
Specifically, the one-stop negotiation system and the profit ratio of the producer-oriented are differentiated aspects of Punk Land. In Punk Land, earnings for month-to-month sales are automatically paid also if the producer does not need to request settlement. It is also significant that greater than 40% of sales are guaranteed.
In fact, in 2022, Punk Land's profits negotiation ratio was 47.8%, the highest possible level compared to the same sector.
The ratio of newly presented individuals additionally boosted 21% YoY, and the number of day-to-day game individuals (DAUs) additionally remained to rise, showing its high growth possibility as an indie game system that users as well as manufacturers delight in together.
With the release of this revival, the monthly sales of the entire punk-land game climbed 70% year-on-year. Specific games with sales of even more than 5 million won per month were 35% of the complete video games, greater than increased compared to the previous year.
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